![]() ![]() When I say the game is well-organised, I’m mainly talking about the user experience (UX). Strength and agility are pretty-straightforward, while intelligence increases healing capabilities and vitality ups the maximum HP. There are four categories you can boost-strength, agility, intelligence, and vitality. It’s one of those games whereby you are given a select number of points when you level up, and you can choose what stats to boost. ![]() Speaking of stats and gear, the way the levels work in this game are just *chef kiss*. While the game isn’t hard to beat, the difficulty does increase noticeably, which encourages players to make full use of the game to level up the stats and gear as needed. Other than the plot or the way characters and game mechanics are introduced, the best way this can be observed might be in terms of level difficulty. Image Credit: Postknight 2Īnother huge factor I liked about the game was its excellent pacing. Overall, I appreciated the clear motivator for our character, which is the desire to become an S-ranked postknight.īut while that goal is the overarching theme of the game, and players have to intentionally fulfil certain tasks and tests in order to rank up, what really pushes us forward in our journey are the smaller arcs confined to each city or village you’re in. We also get to receive gifts from them-though I wouldn’t say it’s a fair trade, really. ![]() I honestly enjoy figuring out what gifts each character likes through trial and error. Some of the characters, like Pearl for example, are also interactable, and players can grow their friendship levels with them by giving gifts. Both are charming in their own way.Įven each city’s innkeepers, merchants, blacksmiths, and alchemists have their own characterisation. Pearl is shy and nervous, defined by her inability to pass the entrance exam to become a Postknight.Īlmond, on the other hand, is ambitious and somewhat overconfident. It kind of adheres to the “show not tell” philosophy.Ī majority of the game’s characters also have distinct personalities. While some people probably just skip through all the speech bubbles, I found this style of storytelling to be very pleasant. Instead, the game trusts its player, steadily introducing various characters through the plot itself, which is driven by dialogue rather than some cringy narration. While the game doesn’t overwhelm you with a complicated user interface from the get-go though, it also doesn’t bore you with a long-winded intro scene or a lengthy tutorial. In fact, Postknight 2 is an incredibly friendly game for new players like myself. Thankfully, the game works as a standalone, so those who have never played the first title from 2017 can still enjoy the second game. ![]() Appealing to old and new players alikeĪt first, I was worried that I wouldn’t understand the premise of Postknight 2 as it’s technically the sequel to Kurechii’s Postknight. In commemoration of the recent update, here’s my review of the Malaysian-made mobile game. The game also got a pretty major update on August 2, with another one to come in September, so now’s as good of a time as any to join in on the fun. Image Credit: Postknight 2īut soon enough, I was farming materials to upgrade my weapons, bolstering my friendships with NPCs, and travelling all across the world of Prism as a Postknight ranking my way up to the top. To be frank, I didn’t quite expect to get as invested and impressed as I did. Scarred by the chaotic whirlwind that is Ni No Kuni: Cross Worlds (my review here), Postknight 2 looked to be a quiet and unassuming game in comparison. Around two weeks ago, I found myself playing Postknight 2, a mobile RPG developed by Malaysian game studio Kurechii. ![]()
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